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Head to head
Measured on 2026-10-19 and 2026-10-20 under Linux x86_64. Each row links its method.
pfx against Godot 4.7.2
pfx against Blender 5.2.2
pfx against Bevy 0.20.0
An empty shipped game
with its content (a 29.1 MB binary), no editor
33.7 MB
106.6 MB
3.2× smaller
method
100% of the mesh bytes pfx writes on Windows and macOS are the same as on Linux, for the same document and seed. method
Build on pfx
pfx is open source under the AGPL-3.0: free for open-source projects, learning and hobby work. Read it, fork it, and send issues and pull requests on GitHub. Closed products and services built on pfx take a licence: free under $200k of yearly revenue plus funding, Indie and Pro above it.
© Catalin Ilinca, AGPL-3.0-only, with licences for closed products; releases up to 3.1.1 remain MIT. The PITO MD name, the pfx name and its logo are © Catalin Ilinca, all rights reserved.
Every picture and clip on this page is pfx's own, rendered or captured from its neutral scenes and licensed with its code (pfx's NOTICE.md); the pfx gui and game-editor clips were recorded by pfx from its v3.0.1 tag, the terminal clips with prec, the loops encoded with pito-codecs and the charts drawn with pito-compare from the numbers pfx v3.1.2 measures. Type: Exo 2 by NDISCOVER ( SIL Open Font License 1.1 ) and JetBrains Mono by JetBrains ( SIL Open Font License 1.1 ), from pfx's theme.