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Open source · AGPL-3.0 · Rust
Game and render engine
From first scene to shipped game, or to finished film, in one engine. Freaking fast, light and simple. Scenes that diff like code.
4.4 ms a frame at 4K, live.
AGPL-3.0 · v3.1.3 · Linux, Windows and macOS · Licence
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Scenes diff like code
More on Git diffsgit diffshows the one value you changed, notBinary files differ. -
Path traced, then denoised
A 4K still traced in 5,969 ms, then cleaned by Intel Open Image Denoise's filter ported to the GPU.
More on Tracer -
Edit it, play it, keep it
First frame in 0.52 s warm against Godot's 2.18 s, idling at 0.05% of one thread in 180 MB.
More on Editor
- 4.4 ms A frame of the live renderer at 4K on the GPU, p50: 0 dropped in 1,200. measured.md
- 8 of 8 Kill a render mid-frame, resume it, and every frame is the same bytes as an uninterrupted run. jobs.md
- 37× Faster than Godot from changing one value to a file you can ship: 63 ms against 2.34 s. head to head
- 5,969 ms For a path-traced 4K still, adaptive to 64 samples a pixel, on the GPU. trace.md
AGPL-3.0, free for open source and small studios; Indie and Pro for the rest. The licences